Ricochet Lost Worlds: Difference between revisions

rv Level Editor Error Notice as it's not specific to RLW
(Include b12-b20 version history)
(rv Level Editor Error Notice as it's not specific to RLW)
Tag: Undo
 
(8 intermediate revisions by 4 users not shown)
Line 1:
{{GameInfobox
[[File:|Picture = Ricochet Lost Worlds square logo.jpg|thumb|right|Ricochet Lost Worlds logo]]
|Quote = A break-out game by Reflexive Entertainment.
|Genre =
|Protagonist =
|Platforms = Microsoft Windows<br/>macOS<br/>Xbox
|Release Date = April 2004 for Microsoft Windows<br/>November 3, 2004 for Xbox<br/>November 2005 for macOS
|Delist Date=
|Country =
|Game Engine = Velocity Engine
|Developer = Reflexive Entertainment
|Publisher = Reflexive Entertainment
|Franchise =
|Sequel = ''[[Ricochet Lost Worlds: Recharged]]''
}}
 
'''''Ricochet Lost Worlds''''' (also known as '''''Rebound Lost Worlds''''' by some game distributors) is a breakout-style game developed by [[Reflexive Entertainment]] and is the sequel to [[Ricochet Xtreme]]. It was released onin April 2004 for Windows, November 3, 2004 for Xbox<ref>[http://xbox.gamespy.com/xbox/ricochet-lost-worlds/ GameSpy]</ref>, and November 2005 for Mac<ref>[https://web.archive.org/web/20100416103153/http://www.reflexive-inc.com/games.shtml Reflexive-Inc.com Games]</ref>. It features several new environments, bricks, power-ups and, a new [[Rings]] collection feature, and a level editor feature.
 
== Gallery ==
<gallery>
Ricochet Lost Worlds loading.png|Loading screen
Rebound Lost Worlds loading.png|Loading screen (branded as Rebound)
Ricochet Lost Worlds main menu.png|Main menu
Rebound Lost Worlds main menu.png|Main menu (branded as Rebound)
</gallery>
 
Line 105 ⟶ 121:
* Automatically replaced Recharged ships with Lost Worlds ships if the roundset used a Recharged specific ship as a starfish effect.
* Improved the roundset validation rountines that detect common errors made by level designers
** Does not report an invisible brick as an error if it has a starfish effect on it
** Displays an error if a level with invisible bricks allows an acid ball power-up
** Displays an error when an incomplete sequence is used which will crash the game
** When counting how many rings on are a level, the editor counts bricks that change themselves into rings
* Add new commands to the level editor menu bar for repairing common types of errors made by level designers
** New Command to select all change area bricks that change to "!none" (in other words, select all the charge area bricks that make invisible bricks)
** New Command to paste a replacement "change to" type into all the select change area bricks
** New command to select all the bricks that have a change self to "!none" and don"t have a starfish. (in other words, select all invisible bricks)
|}
 
Line 120 ⟶ 136:
==External links==
*[https://web.archive.org/web/20070618083545/http://www.ricochetlostworlds.com:80/ Official website (archived)]
 
{{Ricochet games}}
 
[[Category:Ricochet games|Lost Worlds]]