Ricochet Lost Worlds: Difference between revisions

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{{GameInfobox
'''''Ricochet Lost Worlds''''' (also known as '''''Rebound Lost Worlds''''' by some game distributors) is a breakout-style game developed by [[Reflexive Entertainment]] and is the sequel to [[Ricochet Xtreme]]. It features several new environments, bricks, power-ups and a new Rings collection feature.
|Picture = Ricochet Lost Worlds square logo.jpg
|Quote = A break-out game by Reflexive Entertainment.
|Genre =
|Protagonist =
|Platforms = Microsoft Windows<br/>macOS<br/>Xbox
|Release Date = April 2004 for Microsoft Windows<br/>November 3, 2004 for Xbox<br/>November 2005 for macOS
|Delist Date=
|Country =
|Game Engine = Velocity Engine
|Developer = Reflexive Entertainment
|Publisher = Reflexive Entertainment
|Franchise =
|Sequel = ''[[Ricochet Lost Worlds: Recharged]]''
}}
 
'''''Ricochet Lost Worlds''''' (also known as '''''Rebound Lost Worlds''''' by some game distributors) is a breakout-style game developed by [[Reflexive Entertainment]] and is the sequel to [[Ricochet Xtreme]]. It was released in April 2004 for Windows, November 3, 2004 for Xbox<ref>[http://xbox.gamespy.com/xbox/ricochet-lost-worlds/ GameSpy]</ref>, and November 2005 for Mac<ref>[https://web.archive.org/web/20100416103153/http://www.reflexive-inc.com/games.shtml Reflexive-Inc.com Games]</ref>. It features several new environments, bricks, power-ups and, a new [[Rings]] collection feature, and a level editor feature.
 
== Gallery ==
<gallery>
Ricochet Lost Worlds loading.png|Loading screen
Rebound Lost Worlds loading.png|Loading screen (branded as Rebound)
Ricochet Lost Worlds main menu.png|Main menu
Rebound Lost Worlds main menu.png|Main menu (branded as Rebound)
</gallery>
 
==Version history==
Collected from https://web.archive.org/web/20171109224451/http://www.ricochetinfinity.com/forums/viewtopic.php?f=2&t=1167 and https://web.archive.org/web/20070504192636/http://www.ricochetlostworlds.com/forum/viewtopic.php?t=95
 
{| class="wikitable"
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! Version !! Description
|-
| 1.0 Build 2012 (2004-04-07)
||
Initial release
This is the version of Lost Worlds that is generally released.
|-
| 1.0 Build 13 (2004-04-08)
||
* Added ring count to players stats display (high score screen)
* Disabled suspend game when you have lost all your balls
|-
| 1.0 Build 14 (2004-04-16)
||
* Fixed a bug that cause Suspending a resumed games to give only 2 ion spears in a rare case
* Improved the suspend game descriptive text to explain that your score, balls, and rings will be reset to what they were at the start of the level
* Fixed the acid ball+ball generator combination to generate a ball when a brick is dissolved
* Level editor config file is stored in game directory rather than windows directory
* Property editor window default to opaque background rather than transparent
* Removed the "Show Demo" button from the options menu since it didn't do anything
* Master Sound Volume now modifies game volumes only and does not change global Windows settings
* Fixed bug in Master Sound Volume that cause volumes less than maximum to get quieter the next time you run the game
* Fixed Level 123 "Guarded Escort" to take care of case where level could not be completed
* Fixed anther similar problem in "Hide and go chase"
* Fixed spelling error in credits
|-
| 1.0 Build 15 (2004-04-19)
||
* Fixed a bug that cause the stats on the win screen to not include the stats from the current game. This resulted in stats of 0 in some cases
|-
| 1.0 Build 19 (2004-04-21)
||
* Fixed a bug in collision code that cause the "tree of life" level to destroy half of itself if the player ship was in the right spot
* Round "Bouncing Balls": Put in Ball Deflector Tips on the bottoms of the two side "containers" of the Blue Levitron Bricks to make sure that a stray shot could not enter and activate a brick early. Also Made Stinger Missiles blacklisted from the level (EMP already was)
* Round "Circular Polarity": Deleted the two activated Levitron Bricks that were at the top of the level. They were initially put there for the cool thumbnail screenshot, and then were not removed. They didn't break the level, but they weren't supposed to be there.
* Round "One Line at time": Blacklisted EMP and Stinger Missiles. Made the two moving Ball Deflectors check to see if all of their Levitron bricks were destroyed OR the last line of bricks that came down was destroyed before they started moving. This was to fix the problem reported in the Forum. Tested it a few times and it worked as expected.
|-
| 1.0 Build 20 (2004-05-03)
||
* Adjusted column widths in Round Set Select window so scroll bar won't cover the last column
* Prevent crashing when move along path used on polygon with 0 points (Could only happen if a user made his own level with a bug on the level)
* Fix a bug that cause a message of "Only x rings collected" even if they were all collected. This would happen with round groups (checkpoints) with less than 10 rounds
* Fixed the "normal ball" power-up to not remove your starfish from your ball
* "Change Area" brick will now delete neighbors if "change to style" is set to "!none" (previous version would change neighbors into "!none" bricks which were invisible but collided with the ball)
* Added "Copy", "Copy All", and "Paste" options to the Round Set Editor. Now it is easy to copy rounds from one set to another or append two sets together
|-
| 1.1 Build 29
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* Automatically replaced Recharged ships with Lost Worlds ships if the roundset used a Recharged specific ship as a starfish effect.
* Improved the roundset validation rountines that detect common errors made by level designers
** Does not report an invisible brick as an error if it has a starfish effect on it
** Displays an error if a level with invisible bricks allows an acid ball power-up
** Displays an error when an incomplete sequence is used which will crash the game
** When counting how many rings on are a level, the editor counts bricks that change themselves into rings
* Add new commands to the level editor menu bar for repairing common types of errors made by level designers
** New Command to select all change area bricks that change to "!none" (in other words, select all the charge area bricks that make invisible bricks)
** New Command to paste a replacement "change to" type into all the select change area bricks
** New command to select all the bricks that have a change self to "!none" and don"t have a starfish. (in other words, select all invisible bricks)
|}
 
==References==
<references />
 
==External links==
*[https://web.archive.org/web/20070618083545/http://www.ricochetlostworlds.com:80/ ArchivedOfficial website (archived)]
 
{{Ricochet games}}
 
[[Category:Ricochet games|Lost Worlds]]