Ricochet Lost Worlds: Difference between revisions

Include b12-b20 version history
(add gallery)
(Include b12-b20 version history)
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==Version history==
Collected from https://web.archive.org/web/20171109224451/http://www.ricochetinfinity.com/forums/viewtopic.php?f=2&t=1167 and https://web.archive.org/web/20070504192636/http://www.ricochetlostworlds.com/forum/viewtopic.php?t=95
 
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! Version !! Description
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| 1.0 Build 1912 (2004-04-07)
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Initial release
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| 1.0 Build 2013 (2004-04-08)
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* Added ring count to players stats display (high score screen)
This is the version of Lost Worlds that is generally released.
* Disabled suspend game when you have lost all your balls
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| 1.0 Build 14 (2004-04-16)
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* Fixed a bug that cause Suspending a resumed games to give only 2 ion spears in a rare case
* Improved the suspend game descriptive text to explain that your score, balls, and rings will be reset to what they were at the start of the level
* Fixed the acid ball+ball generator combination to generate a ball when a brick is dissolved
* Level editor config file is stored in game directory rather than windows directory
* Property editor window default to opaque background rather than transparent
* Removed the "Show Demo" button from the options menu since it didn't do anything
* Master Sound Volume now modifies game volumes only and does not change global Windows settings
* Fixed bug in Master Sound Volume that cause volumes less than maximum to get quieter the next time you run the game
* Fixed Level 123 "Guarded Escort" to take care of case where level could not be completed
* Fixed anther similar problem in "Hide and go chase"
* Fixed spelling error in credits
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| 1.0 Build 15 (2004-04-19)
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* Fixed a bug that cause the stats on the win screen to not include the stats from the current game. This resulted in stats of 0 in some cases
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| 1.0 Build 19 (2004-04-21)
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* Fixed a bug in collision code that cause the "tree of life" level to destroy half of itself if the player ship was in the right spot
* Round "Bouncing Balls": Put in Ball Deflector Tips on the bottoms of the two side "containers" of the Blue Levitron Bricks to make sure that a stray shot could not enter and activate a brick early. Also Made Stinger Missiles blacklisted from the level (EMP already was)
* Round "Circular Polarity": Deleted the two activated Levitron Bricks that were at the top of the level. They were initially put there for the cool thumbnail screenshot, and then were not removed. They didn't break the level, but they weren't supposed to be there.
* Round "One Line at time": Blacklisted EMP and Stinger Missiles. Made the two moving Ball Deflectors check to see if all of their Levitron bricks were destroyed OR the last line of bricks that came down was destroyed before they started moving. This was to fix the problem reported in the Forum. Tested it a few times and it worked as expected.
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| 1.0 Build 20 (2004-05-03)
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* Adjusted column widths in Round Set Select window so scroll bar won't cover the last column
* Prevent crashing when move along path used on polygon with 0 points (Could only happen if a user made his own level with a bug on the level)
* Fix a bug that cause a message of "Only x rings collected" even if they were all collected. This would happen with round groups (checkpoints) with less than 10 rounds
* Fixed the "normal ball" power-up to not remove your starfish from your ball
* "Change Area" brick will now delete neighbors if "change to style" is set to "!none" (previous version would change neighbors into "!none" bricks which were invisible but collided with the ball)
* Added "Copy", "Copy All", and "Paste" options to the Round Set Editor. Now it is easy to copy rounds from one set to another or append two sets together
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| 1.1 Build 29
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