Brick Plugins
Brick plugins are scripts that can be selected in every Ricochet object when in the editor. They can be used to modify behaviour of these objects and are what gives Ricochet all the flexibility that it has. By default, plugins are ran simultaneously. They fall under a few categories listed below:
Plugin Name | Plugin Description |
---|---|
(none) | This plugin does nothing. When put in a sequence, it can be used in combination with "advance to next item in sequence" to force a condition. |
Debug - This is a unique section with only one plugin, used for debugging of variables. | |
Expression Tester | Shows the values of the selected expressions. Only in test mode. |
Hide - This section allows you to hide and reveal bricks. Hidden bricks don't count towards level completion. | |
Hide | Hides the brick by transitioning its transparency. |
Hide and Reveal After Delay | Hides the brick and after a defined time, brings the brick back by transitioning its transparency. |
Reveal | Brings the brick back by transitioning its transparency. |
Miscellaneous - A section with mostly unrelated plugins that don't fit in any of the other categories | |
Destroy Bricks Near Point | Destroy bricks in a specified radious around this brick |
Display Value | Displays a specified value on this brick |
Drop Powerup | Drops specified powerups from this brick |
Fire Projectile | Fires specified projectiles in defined patterns |
Gun | Allows the brick fire projectiles. Automatically added when Fire Projectile is acivated |
Particle System | Generates particles. Probably an unfinished plugin |
Set Foreign Variable | Extracts a variable stored in a foreign brick, to be used or manipulated in the current brick |
Set Local Variable | Sets or manipulates a variable stored in this brick |
Spawn Floating Text | Displays a floating text that fades out after a short delay |
Star Fish | Displays a starfish (visual) effect from this brick |
Wait For Brick To Be Destroyed | Waits for all bricks with a specified name to no longer exist. To be used in sequences |
Wait For Expression | Waits for a specified condition to be met. To be used in sequences |
Wait For Message | Waits until this brick receives a specified message. To be used in sequences |
Wait For Multiple Hits | Waits or adds a specified amount of hits. |
Wait X Seconds | Waits a specified amount of time. To be used in sequences |
Move - Plugins that move the brick | |
Blend Positions | Makes the brick keep its relative positioning between two specified targets. |
Mimic Movement | Makes the brick mimic the movement of a specified target. Includes various offset parameters. |
Move Along Path | Makes the brick move along a defined path. To be used in conjuction with paths. |
Move Away From Point At Constant Speed | Makes the brick move away at constant speed from a specified target |
Move Between Points | Makes the brick move back and forth in a vector defined by two specified targets |
Move In Direction | Makes the brick move at constant speed in a given angle |
Move To Point | Makes the brick move towards a specified target in a specific time |
Move To Point At Constant Speed | Makes the brick move towards a specified target at a defined amount of pixels per second |
Orbit | Makes the brick orbit around a specified target |
Spring | Makes the brick behave as a spring joint point between two specified targets |
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