Environment Development: Difference between revisions
Content added Content deleted
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
For a custom environment to be supported it needs the following elements (may be subject to change): |
For a custom environment to be supported it needs the following elements (may be subject to change): |
||
* Recommended to have around 25 'normal' bricks |
* Recommended to have around 20 - 25 'normal' bricks |
||
* At least one indestructible |
* At least one indestructible |
||
* At least one power up (although all environments |
* At least one power up (although all environments have at least two) |
||
* At least one exploder |
* At least one exploder |
||
* At least one deflector |
* At least one deflector |
||
Line 14: | Line 14: | ||
All bricks within an environment should be labeled with the environment's initials before their name. |
All bricks within an environment should be labeled with the environment's initials before their name. |
||
Examples: |
Examples: |
||
* Toxic Green 1 |
|||
* Neon Corner S Top R |
|||
* HEX Purple Gem |
|||
Latest revision as of 13:38, 22 June 2021
Page under construction
For a custom environment to be supported it needs the following elements (may be subject to change):
- Recommended to have around 20 - 25 'normal' bricks
- At least one indestructible
- At least one power up (although all environments have at least two)
- At least one exploder
- At least one deflector
- A switch
- Special bricks are optional, but greatly enhance an environment when done well.
All bricks within an environment should be labeled with the environment's initials before their name. Examples:
- Toxic Green 1
- Neon Corner S Top R
- HEX Purple Gem
For brick animation, see here