Velocity Engine: Difference between revisions

m
Update inclusion of level editor in Swarm (1998)
(include info about level editor)
m (Update inclusion of level editor in Swarm (1998))
 
(3 intermediate revisions by 2 users not shown)
Line 1:
'''''Velocity Engine''''' is a game engine developed by [[Reflexive Entertainment]] and used for the majority of games by the company.
 
=Common file formats=
* Sequence/seq16
* Frame/frm16
 
=Known games=
Line 10 ⟶ 14:
| ''[[w:Swarm (1998 video game)|Swarm]]''
| 1998
| {{dunnoNo|No<ref name="zax" />}}
|-
| ''[[w:Star Trek: Away Team|Star Trek: Away Team]]''
Line 66 ⟶ 70:
| ''Build In Time''
| 2008
| {{partial|Hidden by default<ref name="ext">Can be enabled by extracting all game resources</ref>}}
| {{No}}
|-
| ''[[w:Swarm (1998 video game)|Swarm Gold]]''
| 2008
| {{partial|Hidden by default<ref name="ext" /><ref name="limited">Only the list browser and image browser tools are accessible.</ref>}}
| {{No}}
|-
| ''Costume Chaos''
| 2009
| {{partial|Hidden by default<ref name="ext" />}}
| {{No}}
|}
 
=References=
<references />
 
=External links=
*[https://everything2.com/user/Exitium/writeups/Velocity+Engine Brief write-up about Velocity Engine]
*[http://lionheart.eowyn.cz/doku.php Info about Lionheart: Legacy of the Crusader, but also applicable for older Velocity Engine titles]
*[http://www.shsforums.net/topic/32402-lionheart-extracting-the-maps/ Forum discussion trying to decode seq16 and frm16 images]
*[http://forums.indiegamer.com/threads/reflexives-property-system-and-property-editor.2099/ Explanation of the property system and editor]
3

edits