Velocity Engine
Velocity Engine is a game engine developed by Reflexive Entertainment and used for the majority of games by the company.
Common file formats[edit | edit source]
- Sequence/seq16
- Frame/frm16
Known games[edit | edit source]
Name | Year released | Contains level editor |
---|---|---|
Swarm | 1998 | No[1] |
Star Trek: Away Team | 2001 | No[1] |
Zax: The Alien Hunter | 2001 | No[1] |
Ricochet Xtreme | 2001 | No[1] |
Lionheart: Legacy of the Crusader | 2003 | No[1] |
Ricochet Lost Worlds | 2004 | Yes |
Wik and the Fable of Souls | 2004 | Hidden by default[2] |
Ricochet Lost Worlds: Recharged | 2004 | Yes |
Big Kahuna Reef | 2004 | Yes |
Big Kahuna Words | 2005 | Yes |
Mosaic: Tomb of Mystery | 2006 | Hidden by default[2] |
Big Kahuna Reef 2 | 2006 | Yes |
Monarch: The Butterfly King | 2007 | Yes |
Ricochet Infinity | 2007 | Yes |
Build In Time | 2008 | Hidden by default[3] |
Swarm Gold | 2008 | Hidden by default[3][4] |
Costume Chaos | 2009 | Hidden by default[3] |
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 1.4 The editor was disabled at compile time so the game that is shipped to the customers doesn't have the editor
- ↑ 2.0 2.1 Can be enabled by creating
Enable Unsupported Level Editor.txt
next to the game EXE - ↑ 3.0 3.1 3.2 Can be enabled by extracting all game resources
- ↑ Only the list browser and image browser tools are accessible.