Display title | Ricochet Infinity |
Default sort key | Ricochet Infinity |
Page length (in bytes) | 2,379 |
Namespace ID | 0 |
Page ID | 24 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | Ngyikp (talk | contribs) |
Date of page creation | 00:23, 18 April 2020 |
Latest editor | Ngyikp (talk | contribs) |
Date of latest edit | 12:17, 20 February 2022 |
Total number of edits | 14 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Ricochet Infinity (also known as Rebound Infinity by some game distributors) is a breakout-style game developed by Reflexive Entertainment and is the 4th sequel in the Ricochet series. It was released on July 31st, 2007 for Windows, February 2009 for Mac[3] It was ported to iOS on September 8th, 2010.[4]. It was also re-released for PS3 in January 4, 2011 as Ricochet HD[5]. The PC/Mac version features the Recall ability, player ship specialties and new ball designs to unlock, ranks, trophies, Silver Rings, Mouse Party support, the Rico mascot, an enhanced level editor and an in-game level catalog. It also combines environments, bricks, and power-ups from the previous Ricochet games and adds a few additions such as the Blossom power-up. |