Velocity Engine: Difference between revisions

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'''''Velocity Engine''''' is a game engine developed by [[Reflexive Entertainment]] and used for the majority of games by the company.
'''''Velocity Engine''''' is a game engine developed by [[Reflexive Entertainment]] and used for the majority of games by the company.

=Common file formats=
* Sequence/seq16
* Frame/frm16


=Known games=
=Known games=
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=References=
=References=
<references />
<references />

=External links=
*[https://everything2.com/user/Exitium/writeups/Velocity+Engine Brief write-up about Velocity Engine]
*[http://lionheart.eowyn.cz/doku.php Info about Lionheart: Legacy of the Crusader, but also applicable for older Velocity Engine titles]
*[http://www.shsforums.net/topic/32402-lionheart-extracting-the-maps/ Forum discussion trying to decode seq16 and frm16 images]
*[http://forums.indiegamer.com/threads/reflexives-property-system-and-property-editor.2099/ Explanation of the property system and editor]

Revision as of 16:18, 18 April 2020

Velocity Engine is a game engine developed by Reflexive Entertainment and used for the majority of games by the company.

Common file formats

  • Sequence/seq16
  • Frame/frm16

Known games

Name Year released Contains level editor
Swarm 1998 ?
Star Trek: Away Team 2001 No[1]
Zax: The Alien Hunter 2001 No[1]
Ricochet Xtreme 2001 No[1]
Lionheart: Legacy of the Crusader 2003 No[1]
Ricochet Lost Worlds 2004 Yes
Wik and the Fable of Souls 2004 Hidden by default[2]
Ricochet Lost Worlds: Recharged 2004 Yes
Big Kahuna Reef 2004 Yes
Big Kahuna Words 2005 Yes
Mosaic: Tomb of Mystery 2006 Hidden by default[2]
Big Kahuna Reef 2 2006 Yes
Monarch: The Butterfly King 2007 Yes
Ricochet Infinity 2007 Yes
Build In Time 2008 No
Swarm Gold 2008 No
Costume Chaos 2009 No

References

External links